Required tool
Witch » Devlog
For years, I looked for a wave editor.
I never found one.
I tried to make my own but, coded using Haxe, it's not really usable and noone really care.
Recently, I used Tiled to edit my Bubbler game's puzzle....so why not do the same to edit my waves ?
Et voilà :
I use 2 layers:
- tile layer let me set the tile of the sprite to launch
- object layer let me set any property I want on this sprite
Using a python script based on PyTiled-parser, I'm now able to transform this map to a array of wave item with
struct wave_item {
unsigned char itemID; //MSB = enemy type, LSB = item //if MSB != 0, item is dropped when enemy killed
//and 0 = no more item
unsigned char pathID; //path to use, 0 if linked to enemy type (ie most of the time?)
short ypos; //start at (x, ypos)
short xDiff; //xDiff between this item and the previous };
I'm not sure pixel perfect , and not 8pixels rounded coordinates, are really needed but we don't really care, and it could be easily fixed, if a short or an int is not enough for xDiff
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