A downloadable game

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My failed attempt for  SNESDEV 2025 2026


2 years ago, I challenged my self to code a burnout like game for 2D system.

Code is here but not finished, because I faced a problem i couldn't find a way to bypass : SFC is made for horizontal not vertical game.

It was a challenge to go back to 16 bits game dev.
I learnt to use PVSnesLib on the way, so very interesting.

For informations:
- game code is hand written
- assets are hand drawn or edited from free assets (apart the SNES cover)
- tools I used to accelerate my workflow is AI written 

Everything is open source on my bitbucket
and if you're interested to know how it was coded, read my devlog


Credits :


(yes, try to find this screen without looking at the source code ;) )
Published 3 days ago
StatusCanceled
AuthorKanedaFr
GenreRacing
AI DisclosureAI Assisted

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Click download now to get access to the following files:

rush.sfc 320 kB

Development log

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