A downloadable game

UNK for Casio PV 1000

A game for an unknown system, built with an unknown compiler.

Let me know if you're able to test it on a real PV1000 !


History:

v0.0.0 initial version for the RetroPlaformJam 3
v0.1.0 fixes some bugs

Download demo

Download
unk_v0.0.0.bin 8 kB
Download
unk_v0.1.0.bin 8 kB

Comments

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I came here to post exactly what TinnedTrace posted! :)

I did extensive research on all the PV-1000 homebrew games developed and other than the Inufuto's games, which he tests using real hardware, UNK is the only other game that works on real hardware.

Thanks to TinnedTrace for testing this out for me! Would be nice to get more details about what you used to compile your source. :)

Happy to help:

I used SDCC and my tools for asset convertion

https://bitbucket.org/SpritesMind/workspace/projects/PV1000

I also only rely on ePV1000 for testing

i used boriel zx-basic compiler, just like i used on everything at  https://notabug.org/nitrofurano/borielzxbasicexamples/src/master/examples/z80  - most of the hardware i made experiences there using mame as development tool i never saw the respective real hardware in front o fme, so eventually the same might happen to some other stuff i made and shared there as well - so, as i'm curious about getting sure everything run fine on the real hardware, this could be also helpful on the improvement of the compatibility/accuracy of these emulators (just like mame)

Let me know if you want to collaborate to see if we can get this thing to work. I already talked to Manuel and he shared all the source code, so I can setup a repo on GitHub for us if you want. I have been fixing a few bugs but the main issue I have is that I cannot get it to compile correctly with the latest boriel zx-basic compiler. It has changed so much in the last 10 years and although I get it to compile and can launch it in an emulator, it seems to create memory issues where tiles, especially the timer countdown, start glitching, so there is definitely something off. I think before we reach out to boriel or open an issue directly to the zx-basic repo, we need to get it compiled correctly with the latest version of zx-basic.


Let me know what you think. :)

cool! the only issue (perhaps totally irrelevant in this context) is that i totally emptied and closed my github account years ago, and migrated to gitlab/bitbucket/notabug/codeberg/etc. , so i can't do anything there like pushing, commiting, report bugs, etc. (only seeing what is there, download code, and not much more)

i actually had some issues on compiling some of my old code there as well, but all compiing errors are logged in the terminal and not that hard to find

anyway you can send me e-mail messages if needed (gmail, same login name as here, easy to guess)

how can i have the exact sources having these compiling issues? asking because i have no idea what i have here, and if the sources are the same

Tried it on the multicart I've designed (TinnedTrace.wordpress.com)

Works on real hardware, and the only game (to my knowledge) build using only an emulator that actually works on real hardware.

Hi, thanks for letting me know.

I almost bough a PV1000 some times ago but I missed it by a few yens ;)

Does the game have sound?

Is there an emulator for this?

yes ePV1000 is probably the best one.

MAME supports PV1000 too.

Thanks! I'll try it. :)